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Tag Archives: virtual worlds
Taxing the Net
In the latest in a series of moves to figure out how to make money off of Net commerce, China levies a 20% tax on virtual goods. Governments, even if they are racking up huge reserves as China is, but … Continue reading
Tagged Industry News, virtual worlds
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The Law of Social Networks and Virtual Worlds
I am very interested in the emerging social infrastructure (Facebook, Ning, …) and virtual world (Second Life, …) platforms because I expect to see more and more startups leveraging these not just for viral distribution but at the core of their businesses. … Continue reading
Posted in startups, VC, Venture Capital, virtual worlds
Tagged iMeme, Social computing, social networking, startups, VC, Venture Capital, virtual worlds
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Emerging Ecosystems & Platforms
I’m at David Kirkpatrick’s iMeme conference in SF. It’s likely going to be a treat. The speakers and the attendees are of great caliber. As an ex-platform guy who’s recently spent a lot of time thinking about social infrastructure, I’m … Continue reading
Posted in Digital Media, Google, Microsoft, SaaS, startups, virtual worlds, Web 2.0
Tagged B2C, Digital Media, Google, iMeme, Microsoft, network effect, SaaS, Social computing, social networking, startups, virtual worlds, Web 2.0, Web Services
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3D Design For Virtual Worlds
A friend of mine pointed me to this video of a designer creating an anime character in Maya. Time is speeded up so that the whole process takes 4mins. The soundtrack (Japanese techno?) adds to the sense of speed. I know … Continue reading
Second Life Numbers: Mystery Revealed
Some of you have probably followed the debate in the blogosphere about virtual community usage and growth. Very recently, Clay Shirky and David Kirkpatrick had a somewhat tense exchange over the credibility of some Second Life numbers. David talked to CEO Philip Rosedale and … Continue reading
Posted in Digital Media, startups, virtual worlds, Web 2.0
Tagged Blogging, Digital Media, Social computing, startups, virtual worlds, Web 2.0
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The Attention Battle
Many virtual worlds, from Club Penguin to Second Life, combine the best of social networking and immersive gaming to create a great user experience. One of the most interesting aspects of the result is that it requires focus (a fact, … Continue reading
Posted in Mobile, startups, VC, Venture Capital, virtual worlds
Tagged Long Tail, Mobile, social networking, startups, The Long Tail, VC, Venture Capital, virtual worlds
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SnowWorld: VR Against Pain
My wife sent me a cool link yesterday to a VR pain control project at the Human Interface Technology Lab at Washington University. HIT is testing SnowWorld at the Harborview Burn Center as a way to manage pain during some tough … Continue reading
The Third Place
Jason Fry has an insightful post on the role MMOGs and online communities can play in our lives. Your first place is your home. Your second place is your work. Then there’s the more-elusive third place — somewhere you feel … Continue reading
Posted in startups, virtual worlds
Tagged Social computing, social networking, startups, virtual worlds
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Cyworld vs. MySpace?
Good piece in Business 2.0 on Cyworld’s entry into the US market. It’ll be interesting to see how much the user experience and business model have to be adjusted for US tastes. When will buying virtual currency become cool? The … Continue reading
Posted in MySpace, virtual worlds
Tagged Cyworld, MySpace, social networking, virtual worlds
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